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A texture pack was a collection of files that was used to change the in-game textures of blocks, items, mobs and the GUI. They were zip files that had various PNG images in them and a pack.txt.

 

The native resolution of Minecraft's textures were 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256 and 512×512 textures were referred to as 'HD.' Any texture could be animated in 1.5.x. All PC versions of Minecraft prior to 1.6.1 supported custom textures, although old versions (Alpha 1.2.2 or earlier) required the modification of the minecraft.jar file.

 

Versions prior to 1.5 required a patch/mod, such as MCPatcher or OptiFine, for HD packs and animated textures.

 

Texture packs could be read without being in a .zip file, which allowed the use of the "texture pack reloading" key (which was F3 + T).

 

In 1.6.1, texture packs were replaced by resource packs.

Texture Pack: Info

Resource Pack: Info

The resource pack system is an API replacement for texture packs and a way for players to further customize their Minecraft experience.

 

Resource packs allow players to customize textures, music, sounds, language files, end credits, splashes and fonts without any code modification. When the resource packs support modfication of code, every mod/plugin will be its own resource pack, with vanilla incorporated as a resource pack by itself; users will be able to apply multiple resource packs at once. Texture Packs must be converted into a resource pack to work with the latest Minecraft update. It can be done with Dinnerbone's "Texture Ender".

Resource Packs: Custom

Sphax PureBDcraft - (http://bdcraft.net/)

 

​Pure BDcraft by Sphax was created to give the original Minecraft textures some comic book style along with a lot of color. Download this texture pack in resolutions 16×16 to 512×512 and will work with many different mods.

 

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